I’m a technical Product Owner who builds platforms and tools that help people create high-quality experiences at scale. For the past four and a half years, I’ve led development teams on projects directly impacting customer-facing systems used across thousands of endpoints. I partner closely with engineers to define product vision, drive technical roadmaps, and deliver reliable, scalable software in complex environments.
Alongside my professional work, I’m an active game creator. I recently shipped a publicly playable Unity-based platformer where I owned the end-to-end product lifecycle, from defining core mechanics and scope to backlog prioritization, iteration planning, and quality polish. Working hands-on with Unity and C# has deepened my respect for the craft of game development and the importance of tools, workflows, and iteration speed in creative teams.
What motivates me most is empowering creators. Whether I’m building enterprise platforms or game systems, I focus on reducing friction, clarifying intent, and enabling teams to iterate faster without sacrificing quality. I’m especially interested in technical product roles that sit at the intersection of engineering, tooling, and content creation, helping developers spend more time making great games and less time fighting their tools.
Outside of work, I enjoy breaking down game systems, experimenting with small Unity prototypes, and learning how design and tooling decisions impact player experience.
Who I Am & How I Build
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